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The game operates on a new isometric game engine featuring varying level terrain to give the impression of a true 3D environment, and dynamic lighting that simulates day/night cycles and special effects such as ion storms. Gameplay functions similar to the 1995 game, though both playable factions in the games received significant changes to balance out units but retaining notable differences with new structures and units for each - GDI rely on heavy strategic attacks, with new technologies including special defensive walls and units that can traverse bodies of water Nod rely on unconventional, fanatical methods of attacks, with new technologies including deployable units for defensive purposes and units that can burrow under the ground and emerge behind enemy defences. Tiberian Sun sees players taking on opponents by building bases, gathering resources, creating armies, and then defeating their opposition by wiping out their units and either capturing or destroying their bases. The game was later succeeded by the 2007 sequel Command & Conquer 3: Tiberium Wars, and was later licensed by Electronic Arts as freeware on February 12, 2010. Several additional features were added to the game with the Firestorm expansion pack, including new units and a multiplayer global war mode. Its story of a military-industrial complex preoccupied with terrorism rather than environmental failure has been hailed as a metaphor for modern times. The dark atmosphere, foreboding soundtrack, and slow paced gameplay of Tiberian Sun received a mixed reception from fans upon release, although have earned it a cult following since. However, it was a commercial success and received positive reviews from critics, despite some of the technical bugs in the game. Its development suffered numerous delays, with several features being cut before release. Tiberian Sun was one of the most anticipated games of 1999. The main story of the game focuses on a second war between the UN-backed Global Defense Initiative (GDI) and the cult-like Brotherhood of Nod, both seeking to rule over an Earth which is undergoing rapid ecological collapse. It featured new semi-3D graphics, a more futuristic sci-fi setting, and new gameplay features such as vehicles capable of hovering or burrowing. The game is the sequel to the 1995 game Command & Conquer. 1999 video game Command & Conquer: Tiberian SunĬommand & Conquer: Tiberian Sun is a 1999 real-time strategy video game developed by Westwood Studios, published by Electronic Arts, and released exclusively for Microsoft Windows on August 27, 1999.
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